Site Announcements

  • Account registration restricted. Email lord.ixzion AT gmail.com and I will get you set up. Thanks.
  • RPGMM Discord Channel - https://discord.gg/YJnAfVr

  • New to the site? Let us know!! - Check here.
  • RPGM Magazine Mission Statement. - Check here.
  • We now have a forum up specifically for the races, check it out. - Check here.


[Continue]

It is currently October 31st, 2024, 7:55 pm
View unanswered posts | View active topics


All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
PostPosted: January 28th, 2009, 1:08 pm 
Site Admin Site Admin
Rainbow Crash
Offline
User avatar

  Level 89
 

Joined: May 4th, 2005, 7:57 pm

Posts: 10447

Location: VA, mofo
What if there was a game where you had 4 people, each with proficiency in different fields, and on each mission, there are certain objectives.

You can choose which member to send where. You can send any one you want, but the chance of them failing to accomplish the task is greater if it's more outside their field.

So the game is a bunch of scenarios with you trying to save people from the Evil Power by delegating tasks successfully.

I think this could be a really fun game.

_________________
ImageImageImageImage


Top
Profile  
 
PostPosted: January 28th, 2009, 4:00 pm 
Rank 6: Potent White Mage Rank 6: Potent White Mage
Keep it cool
Offline
User avatar

  Level 13
 

Joined: August 16th, 2005, 1:09 am

Posts: 2672

Location: Where am I?
I like it.

This is the kind of a game idea I made up at one point.

And it could cover a wide range of topics, from political delegation to rescue missions to something as simple as buying a TV. The ideas you could come up with this system is unlimited.

_________________
ImageImageImageImage
I'm 1ce (previously Gitaroo). Nice to meet you.

Image

My studio is Quixotic Productions! Check it!


Top
Profile  
 
PostPosted: January 28th, 2009, 4:01 pm 
Rank 6: Potent White Mage Rank 6: Potent White Mage
Offline
User avatar

  Level 0
 

Joined: February 12th, 2007, 6:10 pm

Posts: 2648

Location: near Washington D.C.
I'd maybe delegate it to teams of 2 because it could be repetitive if either the sniper went to the obvious pro-sniper areas and the shotgun guy goes to obvious pro-shotgun areas or the engineer goes to obvious pro-engineer areas while the medic goes to obvious pro-medic areas.

Now if you are saying that the areas won't be obvious, it could be problematic if the sniper gets to a certain point where he now finds out he really needed to be a shotgunner. Maybe if you have teams of 2 out of 12 potential classes?

Am I misunderstanding what you are saying?

_________________
Modal Realms
"a proper designation of universal existence"


Top
Profile  
 
PostPosted: January 28th, 2009, 6:57 pm 
Rank 6: Potent White Mage Rank 6: Potent White Mage
Heh, "user avatar"
Offline

  Level 0
 

Joined: January 17th, 2007, 1:42 pm

Posts: 2533

Location: Right here, right now
Hmm, sounds fun.

Terrorists win

Ahem. In all seriousness, how would the fail/succeed thing work?


Top
Profile  
 
PostPosted: January 28th, 2009, 8:31 pm 
Rank 10: Cute Lil White Mage Rank 10: Cute Lil White Mage
At the Scumm Bar
Offline

  Level 50
 

Joined: January 25th, 2006, 2:27 pm

Posts: 5613

Location: CA
Yeah, I've had this idea a few months ago but it was with over-the-top villains and crazy scenarios.

Good idea though!


Top
Profile  
 
PostPosted: January 29th, 2009, 12:30 pm 
Site Admin Site Admin
Rainbow Crash
Offline
User avatar

  Level 89
 

Joined: May 4th, 2005, 7:57 pm

Posts: 10447

Location: VA, mofo
Yeah, the two-man teams thing would probably work a lot better than sending one, since it'd be apparent who to send where.

Perhaps an in-between part where you can train x/y trooper and enhance skills would be nice.

The fail/succeed thing could be determined by chance. That's how real rescues work. How would it fit into the game? That would be something to think about.

_________________
ImageImageImageImage


Top
Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group