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FEATURED ARTICLE
RPGMM Digest Issue 4
Writer: Ixzion
Creator: Ixzion

This is the fourth issue of RPG Maker Magazine Digest. Enjoy it below. ...Read Full Article

FEATURED PREVIEW
Daniel's Quest III
Previewer: Gitaroo
Developer: Pagerron

So, here we have a new RPG Maker 3 game on the block, and it goes by t ...Read Full Preview

FEATURED REVIEW
Siren's Reef
Reviewer: Ixzion
Developer: Vonwert

Siren’s Reef is the direct sequel to the early RPG Maker 3 hit, Whispe ...Read Full Review

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MC2012 Follow-Up: Guarionex (Rincar XP)

Ixzion
Editor
Ixzion

1. Could you go over what you presented this year at Magcon?

I presented the latest version of Rincar, a game I started working on RPGM1 originally. It showed the first bit of the game.

2. What do you think might be a good estimate of when you might release your game?

I'm not sure how to answer to that. But I'll do my best to finish it by December 2012

3. Is there anything you wish you would have added to your presentation?

Yes! At the end of the demo, Bill was heading to Leafy Forest, but since I wanted to redesign the town of Porico, I had to leave that dungeon out. I Wanted to show how you can progress through that dungeon with the help of other neighbors: both by fighting along side you or using their obstacles to reveal objects, open paths etc.

4. What did you think of the presentation and live reactions this year?

I loved it. I knew some spelling/grammar errors would escape me so I was expecting those corrections. It also showed me that while I try my best to make the goal of each quest clear, I forgot to add reminders in case the player didn't pay enough attention during the dialogue. You have no idea how many times I gestured you from my laptop to go this or that direction!

In a way it bugged me that you didn't interact with every NPC, and you missed the squirrel in one of the houses, which was one of those Encounters of the Random Kind like the caterpillar. But I'm satisfied nonetheless.

5. What other games at MagCon did you find impressive and why?

Both Crystal Shores and Arc Arath were pretty impressive to me. Both games have been in development for a really long time and you can really tell. I liked the puzzle designs and idea of AA and I can see that CS's Spiral Island is built in a way that'll open up for very curious and original jobs.

6. What other games would you like to see a live presentation of at MagCon 2013?

I don't know! But it was fun to see these other games in motion, along with my own. I'll look forward ti any live presentation you get!

7. Can we expect to see something from you next year?

I hope so! Rincar is my baby, and I expect it to be finished by then. I'll want to try some other projects. I'm still not sure what, but the ideas are there, circling in my twisted little mind.

This year's presentation of Rincar is below.

Note 1: Political Incorrectness and Bad Language inside.
Note 2: If viewing from the front of the Mag, click here to view the video.

[youtube]EzGEdBD4ZNA[/youtube]
  May 14, 2012 7:29 pm Co (2)

MC2012 Follow-up: vanquish3000 (Gaiden Glitch Tactics)

Ixzion
Editor
Ixzion

1. Could you go over what you presented this year at Magcon?

Gaiden Glitch Tactics, a technical demo with a working title. When I started to make this game I wanted to make sure it did not lag as some RPGM3 games do. After many test I made a world map with very little to zero lag. Also I work on teamwork AI as much as RPGM3 lets you do. Most of this was show and worked as well as it could.

2. What do you think might be a good estimate of when you might release your game?

I not sure, I have a lot of games to play. I still have not open my copy of Xenoblade. Its hard for me to balance game playing time and game making time. I say sometime in 2013

3. Is there anything you wish you would have added to your presentation?

Story, story, and more story. I never been good with story and I think that is why I work on it last. Most of the time story never gets into my demos.

4. What did you think of the presentation and live reactions this year?

It was good to see someone else play the battles and what was there work like I wanted it too. The icing on the cake was how everyone reaction to the dog at the end. It was a joke and a way to end the demo but now the dog may become a real character in the full game.

5. What other games at MagCon did you find impressive and why?

Rincar was very impressive. The humor of the game was great. Technically it was amazing, it makes me want to buy a PC Maker.

6. What other games would you like to see a live presentation of at MagCon 2013?

What happen to a RPGM2 game/demo? It would be nice to see one game demo from each maker 1,2,3, and PC Ver.

7. Can we expect to see something from you next year?

I am still working on Feng Shui and Gaiden Glitch Tactics. I may have some story and more places ready to show off in Gaiden Glitch Tactics. I also want to revisit The Dragon Child it was my first game and now I can go back and fix some technical issues and the way it ends. If I do not have anything new, then one of those games my be submitted.

This year's presentation of Gaiden Glitch Tactics is below.

Note 1: Political Incorrectness and Bad Language inside.
Note 2: If viewing from the front of the Mag, click here to view the video.

[youtube]RV7mHdUs0ik[/youtube]
  May 07, 2012 10:16 am Co (0)

MC2012 Follow-Up: Karr (Crystal Shores)

Ixzion
Editor
Ixzion

1. Could you go over what you presented this year at Magcon?

This year I presented the Mag Con with a look at card 3 of my game of Crystal Shores. Through some snafu they missed the save file and played the game as a new game which limited what they could do. Upon revisiting the game they were able to try out some new features. Though some stuff was still missed I hope what was shown will entice people to play my game.

2. What do you think might be a good estimate of when you might release your game?

This game is going to be in development forever I think, when it is finished I will feel a lot better - I plan to finish it. I will feel much better about my progress once the next card is done and I start work on bringing the characters together. When the card becomes more open the game should progress more rapid as I'll have much more space available to me, and I'll be using some pent up ideas.

3. Is there anything you wish you would have added to your presentation?

I would of liked to of shown the pokerish game but it was missed due to the save file not being played. I had just cleared up a major bug prior to release too. Beyond that the only other piece I'd of liked to of shown would be the final cut scene before card 4. I guess you will just have to play my game to find out!

4. What did you think of the presentation and live reactions this year?

You guys are harsh with the spelling comments but I think I finally understand the damage that poor spelling can do to a presentation. It took away from your experience so I've elected to comb through the first cards and clear up the spelling. I'm working on it bit by bit. This should make my game more enjoyable. I also think it's a good idea to see others play your medium. This is why I think LPs are so important as it's not just getting a big list from someone playing your game but actually seeing how they interact with the game mechanics. Some things where missed which I thought where obvious but on retrospect can see it being troublesome and miss able. It's very difficult to be able to know how others will play your game so watching LPs of your game is invaluable to the development progress.

5. What other games at MagCon did you find impressive and why?

Rincar: This game is kind of how I want my game to be like. Lots of fun joke stuff but a serious plot line to keep the game together. Though I was unfamiliar with XP, I did remember seeing Rincar made for rpgm1 and I can see just how much a change in maker can affect the game. This move appears to be very good so far and I like what I see. I hope someone will LP it when it's finished so I can watch the full game.
SOE: This game had some pretty interesting things going on. I can see that the finished game will be very polished and something to look forward too. Quality and consistency is something that is lacking on most of the player made games I've mulled through. It's a rare treat to find a game where the designer cared enough to polish it, and even more precious when they take the time to design even the tiniest features.

6. What other games would you like to see a live presentation of at MagCon 2013?

I along with most of the Mag would like to see a finished SOE in its full glory on display. I would especially be interested in some of the innovations I have heard and seen. A tech demo with more beef would be a nice intro prior to seeing the game finally be released later on that year.

A finished Crystal Shores would be nice but who are we kidding?

7. Can we expect to see something from you next year?

Absolutely! I will hopefully have finished card 4 which will feature the futuristic world just days before the fall. If I can pull off my plans, this card will outdo everything I've done before. I've had trouble with making cut scenes good and enjoyable so this will be the true test of my skill as a game designer. It's just motivation and time which will be the deciding judge if I can finish this for next year or sooner.

This year's presentation of Crystal Shores is below.

Note 1: Political Incorrectness and Bad Language inside.
Note 2: If viewing from the front of the Mag, click here to view the redux.

[youtube]Vpx9CwWVZew[/youtube]
[youtube]SJt2JLHb2u4[/youtube]
  April 30, 2012 11:24 pm Co (1)

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All created works displayed on RPG Maker Magazine are the property of their respective owners.

RPG Maker Magazine is property of Davien Stith.

RPG Maker Magazine ©2002-2012

 




FEATURED GAMES

Josh's Adventure
Creator: Gitaroo
Platform: RM1
The game that turned some heads at MagCon 2011.


Dragonslayer
Creator: darksentry
Platform: RM3
The newest game from Dark Sentry in a long time. Check it out!

LATEST CONTENT
Articles
RPGMM Digest Issue 4
Date: October 30, 2009
Writer: Ixzion
Creator: Ixzion

Previews
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Date: April 5, 2008
Writer: Ixzion
Creator: Guarionex

Reviews
Siren's Reef
Date: December 31, 2009
Writer: Ixzion
Creator: Vonwert

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