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PostPosted: August 4th, 2015, 10:30 am 
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We knew it was coming when the 2k3 release trailer teased at it.

http://gematsu.com/2015/08/rpg-maker-mv ... ced-pc-mac

What grabs my attention the most is that it supports touch-screen control if played on devices that support it. I don't know if that means you can put touch-screen controls in the game, or if it just means for building the game.

Also includes a built-in side-view battle system.

(By the way, RPG Maker 2000 is out now, too.)

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PostPosted: August 4th, 2015, 12:20 pm 
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Excellent! Might get me back into RPG Maker. But I'll wait for a sale on this one. I don't want to feel like my money was wasted.

Touch based controls are probably meant more for laptops/desktops with multi-touch support in the trackpads. I wonder if games can be built for mobile. That could make things interesting.

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PostPosted: August 4th, 2015, 1:34 pm 
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Maybe I'll try it out...

Please post a link to the full magazing about it when it comes out

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PostPosted: August 4th, 2015, 2:25 pm 
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ShadowFox1001 wrote:
I wonder if games can be built for mobile. That could make things interesting.

The article shows a smartphone being used.

Also, I've lost interest already. It looks too much like VX and VX Ace. Not that they look bad, but I get a strong sense of "I've used this already".

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PostPosted: August 4th, 2015, 3:32 pm 
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Draygone wrote:
It looks too much like VX and VX Ace. Not that they look bad, but I get a strong sense of "I've used this already".


Did you use it much thought?

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PostPosted: August 4th, 2015, 3:42 pm 
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No, but I've played enough games made with them. In fact, the earliest was Spiritis, and that was in Season 3 of my let's plays. So here I am in Season 8, and they announced an RPGM that looks like stuff I've been let's playing for years.

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PostPosted: August 7th, 2015, 11:51 am 
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I shamelessly copied your post and made it an article. :p

Good to see new RPG makers coming, though.

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PostPosted: August 7th, 2015, 3:49 pm 
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Though the RTP seems similar, that's not really too much an issue for me. I wanna make my own custom graphics, I want my stuff to stand out really.

What's really interesting is what is under the hood. It has also been hinted the 2 GB filesize means something big- either a huge RTP or maybe movie capabilities.

The BIGGEST thing is that I believe they are dropping Ruby for Javascript.

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PostPosted: August 7th, 2015, 3:58 pm 
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Strange choice in using JavaScript, but it's not like I script anyway. I just plunder them.

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PostPosted: August 7th, 2015, 4:18 pm 
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Ixzion wrote:
I shamelessly copied your post and made it an article. :p

I was actually thinking of making the article myself, but was going to wait until there was a little more information on it. =P

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PostPosted: August 7th, 2015, 8:09 pm 
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Ixzion wrote:
I shamelessly copied your post and made it an article. :p

Good to see new RPG makers coming, though.



But I had already made one....
http://www.rpgmmag.com/magazine/213/rpg-maker-mv-announced

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PostPosted: August 8th, 2015, 5:55 am 
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So, apparently, instead of a new version of RGSS, RMMV will use HTML5 and Java. Interesting...

From what I saw in the trailer, we can now write descriptions for switches and variables, making creation process slightly easier.

The 3 layer mapping is interesting too...

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PostPosted: August 8th, 2015, 7:56 am 
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And i like the fact that we can choose between front view and side view battle system

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PostPosted: August 8th, 2015, 9:51 am 
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Official English page:
http://www.rpgmakerweb.com/products/pro ... g-maker-mv

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PostPosted: August 8th, 2015, 10:27 am 
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It's nice to know that I should be able to use my Mac to make things with it. I also like the bigger sprites on the higher resolutions.

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PostPosted: August 8th, 2015, 1:56 pm 
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The main thing about Javascript means I can pester Ixz and Mose for stuff haha. I also forgot to mention how much I appreciate the 3 layer system returning. I don't have to parallax maps now for detail. Blessed be. And, having the side battle system by default means not having to fuss with scripts for such a simple thing.

AND that higher resolution size! I'm glad they released that info. For those curious, the most important thing is this- the old tile square size was 32x32. It is now 48x48, so that's what the default character size is.

This also means I get to revamp my custom sprite stuff again haaaa. Not like I ever finished every direction set yet. I like my most recent one that's kinda chibi but not, and would fit in the new size nicely and can be more detailed.

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Last edited by Fayorei on August 10th, 2015, 5:13 pm, edited 1 time in total.

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PostPosted: August 9th, 2015, 7:50 pm 
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With this, I can create RPG games on my Mac. Time to start planning! :D

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PostPosted: August 10th, 2015, 5:15 pm 
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JHS905 wrote:
With this, I can create RPG games on my Mac. Time to start planning! :D


This makes me wanna definitely get another Macbook Pro eventually! I have my PC for gaming, I feel like Mac has super durable laptops(STILL have my 2009 MBP, my asus has a broken hinge on the left in less time sadly). Would be nice for the living room and while in bed to work on RPGM stuff.:O

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PostPosted: August 10th, 2015, 6:42 pm 
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I have a 2009 iMac that still works pretty well (obviously can't handle rigorous stuff that comes out these days in gaming). I like using it and it uses less power, so it'd be a good machine to work on an RPG Maker game. Also, with Pages, all my documents worked on there are very easily transferable and i can pick up where i left off on documentation from my iPhone to iPad to the Mac.

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PostPosted: August 19th, 2015, 11:36 pm 
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Now here's two questions that I have to ask about RPG Maker MV: will they be available for the iPad Mini 1 and if so either way, will we be able to create RPG games on the iPads or iPad Minis on the go? I'm just wondering.

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