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PostPosted: May 12th, 2011, 1:59 pm 
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OK, I think I need to add another game to the list of games officially planned. It will be an adventure game but I haven't decided if it is going to have any battles or not. I love the idea for this but I don't know where it is on the list. Let's just say I have 10 planned now. Jeesh!

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PostPosted: January 29th, 2012, 3:07 am 
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Just chiming in because I haven't in a long while. Not really anything to tell. I look at my RPGM3 case sitting in the closet with my other games and I just can't reach for it.

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PostPosted: January 29th, 2012, 8:21 pm 
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I haven't worked on mine since... what, June or July of 2011? Something like that. Been doing other things and going where the winds of interest take me. Doesn't have to be a bad thing. Just means you have a life.

As for RPG Maker stuff... it'll happen when it happens, no sooner or later.


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PostPosted: January 30th, 2012, 1:08 am 
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Well it is true that I have a life so if I had more time I'm sure I'd pick it up as I still enjoy navigating it. But I do have some spare time and that is one game I never seem to go for these days because I think in the long run my interest in it has always been to show something that I haven't seen out there either gameplay wise or philosophy/story wise and I just don't seem to care about it anymore. It is as I am sure it is to many RPGM developers that I already satisfied myself coming up with the idea and going through the effort to actually make the game is just all work.

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PostPosted: January 30th, 2012, 7:48 pm 
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That's very true (much time and effort to make a game being work). So the question is, what kind of stuff is fun to work on? That's a question I've been asking myself in relation to potential game ideas. Is it gonna be fun to make, and then is it going to be fun to play? I'll opt for the projects that can answer "yes" to both questions. Those that end up answering "no" to at least one of them, I'll post in the RMDH forum and let the ideas just be what they are in print form. Personally, I've found that helps me to "acknowledge and move on".


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PostPosted: January 31st, 2012, 12:17 pm 
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Anonymous (Bo) wrote:
It is as I am sure it is to many RPGM developers that I already satisfied myself coming up with the idea and going through the effort to actually make the game is just all work.

That's too true. I like to come up with ways to do things but hate how tedious it is to implement in RM.

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PostPosted: March 28th, 2012, 1:35 pm 
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I've been going through my notebook and throwing out ideas I am not longer interested in. I have significantly narrowed down both the list of games I want to make and the events I want to put in them. I feel that I have gotten a lot out of planning to make games without actually having to make them. I am however still eager to present a final few and will be starting work on them today. Unfortunately though they all seem pretty big. Only one will be a clear RPG. All the rest will be adventure games with lite if any RPG elements.

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PostPosted: March 29th, 2012, 12:06 am 
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Good to hear it. Looking forward to hearing more about these ideas.:)

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PostPosted: March 30th, 2012, 12:10 am 
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Hey thanks!

Yeah today I was trying out some stuff and it got me really excited so hopefully I'll do more this weekend. I'll keep you posted. :)

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PostPosted: May 8th, 2012, 10:42 pm 
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RPGM3 still on my mind a lot lately. Problem is that I don't want to be brainstorming on the details of ideas anymore until I have the confidence that I will have the know how and the time to really balance everything like the battle/leveling systems per se. What I really truly need is a free Saturday or Sunday afternoon and I'm hoping for one this weekend.

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PostPosted: July 2nd, 2012, 10:34 pm 
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OK, back in the swing of things. It kills me when I use the Field editor for RPGM3. It is SO good. Underrated in my opinion. If you are good at it, then along with the environmental effects, you can really make some awesome maps. Unfortunately there is a high learning curve and it takes a TON of time to make a really, really good map. I know all the limitations on the event contents (scripts) and battling system make RPGM3 not worth it for a lot of designers, but I tell you again, if you are making an adventure game instead of an RPG, then you have to make it on RPGM3 over either RPGM1 or RPGM2. Most of my remaining ideas are in that direction.

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PostPosted: December 22nd, 2012, 9:42 am 
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I'm at the start of two consecutive 4-day weekends and plan not only to work on RPGM3 but to post about it as well. Stay tuned...

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PostPosted: March 31st, 2013, 11:54 pm 
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Today I played RPGM3 for a few hours for the first time in a long time. I was actually interested in reviewing what I had worked on for a particular game but turns out the memory card sitting in the PS2 had two different games instead so I looked at those. I love RPGM3. I actually have more time now and like my ideas but all of them just keep calling for a larger game. I want to make small games but none of my ideas lend to that. But at least I am back in the swing. I'll keep you posted.

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PostPosted: June 16th, 2013, 11:55 pm 
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Same as my last post. I tried some games I had been working on, got more excited about some possibilities and realized the games would have to be too big. I'm a little more optimistic though that I will do something about it soon.

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PostPosted: September 30th, 2013, 7:51 pm 
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Only have internet at the library right now. Looked at RPGM1 yesterday. Can't really get into it. Been playing some RPGs getting me thinking about getting back into RPGM3.

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PostPosted: December 26th, 2013, 8:03 pm 
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Going to spend New Year's Day working on RPGM3.

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PostPosted: July 7th, 2014, 5:35 pm 
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I'm still around. Been trying to get back into gaming for months let alone RPGM3. Was good to look at the Mag again. Hope it inspires me. I'll be back.

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PostPosted: July 7th, 2014, 7:05 pm 
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Good luck. I know how RM3 can be!

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