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PostPosted: October 2nd, 2018, 12:07 pm 
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10 years ago, I posted my very first let's play, my own RPG Maker game, Jester's Hunt: https://www.youtube.com/playlist?list=P ... 990BFB55B8

Since then, I've done a lot of RPG Maker playthroughs, but lately, I've kinda stepped away from RPG Maker for the most part. So to celebrate my 10th anniversary, I'm returning to my roots.

This Saturday (October 6th) at 5pm Eastern/9pm GMT, I will stream RPG Maker 1 on the PlayStation at Twitch:
https://www.twitch.tv/draygone
If you're unable to join the stream live, the stream will still be available to watch after it's over, and you can even post comments in the chat if you want. But, if you'd rather watch this at Youtube, I will begin reposting the stream at Youtube two days later, on Monday (October 8th):
https://www.youtube.com/user/GDGaming

For the first time, I will give an in-depth look at the editor, as well as the sample game, Gobli, starring an RPG goblin who is tired of being a random encounter and wants to become a boss.

EDIT: This celebration has brought about the creation of a game called Magma Opus, as well as a skit created with Anime Maker's Demo editor! They are bundled together here: https://www.rpgmmag.com/rmvault/rm/game ... -squirrels

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Last edited by ErikaFuzzbottom on November 23rd, 2018, 5:57 pm, edited 3 times in total.

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PostPosted: October 3rd, 2018, 1:06 am 
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Yay! Please return the era of rm1 games!!! and gameboy/gameboy color games too.

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PostPosted: October 5th, 2018, 7:26 pm 
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Oh, I'd love to stream a bunch of Game Boy games. If only I had time among all the other games I play.

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PostPosted: October 5th, 2018, 8:09 pm 
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that's fine, just play what you enjoy and enjoy the games you're playing.

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PostPosted: October 9th, 2018, 3:01 am 
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So far, I've done two streams in this celebration. I decided thate the best way to show how RPG Maker 1 works is by making a complete (albeit small) game with one.

I've got two playlists made for this. One at Youtube, with trickling updates so as to not flood my viewers there with videos:
https://www.youtube.com/playlist?list=P ... 4kNaP_duDr

And one at Twitch, which is a little more up-to-date since that's where the streams occur (plus they include the stream chat):
https://www.twitch.tv/collections/AElgnIqvWxXYtw

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Last edited by ErikaFuzzbottom on October 10th, 2018, 1:15 pm, edited 1 time in total.

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PostPosted: October 9th, 2018, 5:28 pm 
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I've seen your vids Dray! Hahaha

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PostPosted: October 18th, 2018, 2:02 am 
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I was browsing your RPG Maker vids at Twitch and found "The Equipment Cancel Glitch", which was pretty interesting. I thought you might also want to squeeze in the "Negative Memory" glitch that I found years ago.

It serves no practical purpose and ruins the game it is used in and can be reversed. It's been a while since I have done it, but it goes something like this:

  • Use all of RPG Makers Scenario Data, except leave approx. 1 remaining.
  • Use the Snapshot command and copy it (possibly delete it also).
  • Now paste the Snapshot until the Memory becomes a Negative Value.
  • At this point you can continue adding things, but everything will be corrupted.
  • If you return the game to 0 Memory or more everything should return to normal.

Before I knew it would cause problems, I thought this might be a way to increase the Scenario Data. It's too bad that it doesn't work that way. If what I listed doesn't work let me know and I'll try out some things with RM to find the glitch again.

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PostPosted: November 14th, 2018, 7:51 pm 
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I attempted to replicate the glitch according to your instructions, but I couldn't get it to work.

See my attempt here (starting at 1:42:22)
https://www.twitch.tv/videos/335930183?t=01h42m22s

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PostPosted: November 14th, 2018, 9:47 pm 
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Draygone wrote:
I attempted to replicate the glitch according to your instructions, but I couldn't get it to work.

See my attempt here (starting at 1:42:22)
https://www.twitch.tv/videos/335930183?t=01h42m22s


Sorry about that, it's been a long time since I used it.
Plus, it's completely useless!

Try this:

  • Use all of RPG Makers Scenario Data, except leave 1 remaining.
  • Enter Event editing and select an Event.
  • Add Command 23 (Ending) > Ending BGM > BGM Change/Default.
  • Event Memory should now be 65535.
  • NOTE: Event Memory will show a different amount if you enter the Event again.
  • The Memory (MEM) should now become a Negative Value (-1).
  • Update Data and you are done!
  • At this point you can continue adding things, but everything will be corrupted.
  • If you return the game to 0 Memory or more everything should return to normal.

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PostPosted: November 18th, 2018, 11:05 pm 
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I noticed that you uploaded a video on Twitch where you got the glitch working.

Awesome!

I'm going to try using it again to add things to...

...Wait for it...

Defenders Of Light...!

If it works, I'll have a brand new battle system!!!

Ordinarily there wouldn't been enough Memory for this, unless I spit between 2 Scenarios.
I'm not sure if it would work even then, considering how the game is made.
Basically, I use a lot of Treasure Events, so splitting is problematic.

Who knows, I just might go through the code and see if splitting is an option.
If it's doable, then I would, possibly, release yet another updated version of the game.

Wish me luck. :)

By the way, I'm looking forward to your Golbi LP. It's been forever since I played it.

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PostPosted: November 19th, 2018, 8:06 pm 
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I wish you luck Shawn

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PostPosted: November 23rd, 2018, 5:48 pm 
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shawnforbes wrote:
By the way, I'm looking forward to your Golbi LP. It's been forever since I played it.
I've started streaming Gobli. My RPGM1 creation series has ended (at least at Twitch), and I've posted the game I made here at the Mag, as well as an animated skit using Anime Maker's Demo editor (which I also recorded footage of).
https://www.rpgmmag.com/rmvault/rm/game ... -squirrels

By the way, I said I was going to stream Remote Control and Nano-Bot as part of this celebration. What I didn't count on is how long it took to make a little game for RPGM1. I'm basically RPGM1'd out, and am gonna take a break from it after Gobli, focusing on other RPGMs. But when I return to RPGM1 itself (and I will), Remote Control and Nano-Bot will be at the top of my list.

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PostPosted: November 24th, 2018, 12:18 am 
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Yay! Go dray...

and I never really used RM1's animation tool thingy, I think it's hard

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PostPosted: November 24th, 2018, 12:44 am 
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It's not only hard, but also broken. You have to save every change you want to keep, because attempting to rewind tends to desync your animations and toss your characters all over the place.

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PostPosted: January 16th, 2019, 10:43 am 
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LP’s have been around that long? Crazy. Congrats on the milestone!


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PostPosted: January 17th, 2019, 12:06 pm 
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Thanks, much! Here's hoping the next ten years actually see some channel growth. =P

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