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PostPosted: February 16th, 2009, 8:28 pm 
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So, Lantis comes up to me and says "we should have a character to transverse all 3 of the Trifecta". And I'm like "f*ck yeah".

So here's the topic.

The TC is a time-traveling entity/character/in-joke.

He should reference events that have happened in each other's games and whatnot.

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PostPosted: February 16th, 2009, 8:33 pm 
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Well, we are going to need a name (preferably something that might suggest he's travelling different deminsions), a character model, and a color.

And I think he needs to make clear references to the other two games.

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PostPosted: February 16th, 2009, 8:50 pm 
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Well, is there a character sprite that we aren't using in any of our games at all? Gotta make sure it's an easily distiguishable character.

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PostPosted: February 16th, 2009, 8:53 pm 
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We could always use that over-the-top looking space man... I doubt we've used him before within our games.

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PostPosted: February 16th, 2009, 9:04 pm 
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The guy in the rubber suit with visor? Yeah, I'm using him. A lot of hims, actually. Stock enemy.

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PostPosted: February 16th, 2009, 9:10 pm 
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Ah, that's cool. How about character 64 color 4. It's the guy with a ponytail and beard and a suit... all of which are white on color 1. Color 4 he has blonde hair.

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PostPosted: February 16th, 2009, 11:13 pm 
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That would be the scientist you meet the first time you go to Rockford.

*goes to check what character models he's not planning on using*

........Um, how about we go back to you suggesting sprites, and we'll wait until we get to one that I wouldn't mind not using for random NPCs? :P

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PostPosted: February 17th, 2009, 10:08 am 
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lol, that's fine. I would say we could make him, but I've reached my sprite limit without having to use two cards. I'll wait till I get home and flip through the models again.

Chances of us all not using a character model in all three of our games might be slim, but I bet it's there somewhere. Worst case scenario, we can just use a differnt color of one I may be using or something.

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PostPosted: February 17th, 2009, 5:46 pm 
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Not to butt in to the topic, but it would probably be a good idea if the character played a somewhat important role in all the games. Because there would really be no point if you all put the same character in the games, and the character was just some random guy that a lot of people would probably never notice.

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PostPosted: February 17th, 2009, 6:01 pm 
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I hardly see why. If people don't notice, then it's their bad for not playing the other games.

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PostPosted: February 17th, 2009, 9:40 pm 
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And now that we know, we'll be actually looking for him/her/it.

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PostPosted: February 17th, 2009, 11:38 pm 
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Okay, what about
Model 5, color 4
Model 17, color 2
Model 19, color 4

Those I am either not using or are differnt enough in color that it wouldn't matter.

Alternately, I was thinking about maybe puting a secret area in the Arc Arath, and have this guy give a hint towards it in either of your games... and for you to do likewise, if you want. But if that's a bit overkill, I'd completely understand. I really don't even know what I'd do if you two wanted to.

Like a hint to my secret area in Acre Age, a hint to a secret area in Acre Age in Slayers' Reign, and a hit to a secret area in Slayers' Reign in Arc Arath. The location of the guy and the location of your area can be totally in different locations. Of course, if we do this, we need to go to PMs so we don't give that away.

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PostPosted: February 17th, 2009, 11:58 pm 
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17 is a primary antagonist. 19 is the low-ranking dragon slayers. So I guess... 5 would work, though that'd be one less enemy character I'd be able to use. (Darn this game and its huge population of human enemies. :P)

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PostPosted: February 18th, 2009, 12:03 am 
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I don't want to waste a sprite for you, if you want to use it elsewhere. I'll keep looking if you want.

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PostPosted: February 18th, 2009, 12:08 am 
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Eh, it's just that I'd be needing a bunch of different classes of dragon slayers, and RPGM1 is sorta lacking in the human enemy department. Heck, I'm going to have to make my own enemy sprite just for the slayer grunts.

I say we wait until Cheese comes up with his own suggestions for a character sprite to use. If it's this hard choosing a common sprite between two projects, it could turn out near impossible to do so between three.

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PostPosted: February 18th, 2009, 12:20 am 
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Well, if we wanted... we could use different sprites. As long as he has the same name, it should really matter. Besides, he's changing deminsions... why can't he change clothes?

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PostPosted: February 18th, 2009, 12:21 am 
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Then he wouldn't be recognizeable enough to make the connection. :P

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PostPosted: February 18th, 2009, 12:24 am 
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That's probably true. Cept for the two people who are reading this thread outside of us. I guess we'll just wait and see what Ix thinks.

*waits on Ix*

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PostPosted: February 18th, 2009, 1:05 am 
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*Cough* CUSTOM SPRITE! *Cough*

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PostPosted: February 18th, 2009, 1:17 am 
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I already have a full card... I'm not adding an entire new memory card for just one sprite.

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