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PostPosted: October 2nd, 2005, 12:58 am 
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Here's a few Survival X screenshots to keep you watching out for my game. Don't mind the crappy dialogue (which some people will recognize easily), it's just a place holder for the real deal. Enjoy!

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PostPosted: November 3rd, 2005, 11:07 pm 
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the town looks really creepy, I can't wait to see a playable demo.


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PostPosted: November 3rd, 2005, 11:58 pm 
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Ooooh. When I first looked at the screen you posted at the Pav, I had to double-check that you were indeed using RPGM3. I had forgotten about how some of the townsman models had sorta modern outfits. The fog and dead trees really make these screens rock.

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PostPosted: November 4th, 2005, 4:22 pm 
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Ix gave me a tiny playable demo so I could take those shots, and I have to say...this game is going to kick major ass.


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PostPosted: November 9th, 2005, 1:24 pm 
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Very impressive, I may now have a use for my RPGM3.


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PostPosted: December 11th, 2006, 12:29 am 
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So, is this canned?

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PostPosted: December 11th, 2006, 4:20 pm 
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Nope. I just have this and another game I'm working on simultaneously.

I'll have to get someone to get some new screens of it some time.

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PostPosted: December 11th, 2006, 8:52 pm 
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Looks realy good Ix. Reminds me a lot of resident evil. I look forward to playing it!

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PostPosted: June 17th, 2008, 11:21 am 
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Hey Ix. Just wanted to know how far along are you with this game.

And, are you going to convert this to be PS3 compatible? Because that may be the only way I could play it then. :)


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PostPosted: July 3rd, 2008, 10:39 pm 
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Yes, I have the capability to do that, and I shall when I release it. It's coming out after Acre-age, though.

That's a 2009 release, I believe.

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PostPosted: June 30th, 2013, 11:41 pm 
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Looking at these screen shots, I can see you were adding or changing things in the story. Were there any particular changes you were going to make in this game that you could share? (PM if need be?) Because I am naturally pretty interested in what those were.


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PostPosted: July 1st, 2013, 7:32 pm 
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It's nothing to be too hyped about. The backstory was basically going to start during that 3-day lapse that Traz had between getting thrown in the dungeon and waking up where everything went to hell. The other part was just a retelling of the story while trying to make it fit into RM3's limitations, which is why Traz learned "Soul Bullet" instead of having a gun.

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PostPosted: July 1st, 2013, 11:04 pm 
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I understand about RPGM3's limitations, seeing as you can't even change the name of Gold, but it is mostly seeing the first screenshot that had my interest. Did you have any ideas for who this Mr. Oci was or this serum?

I know this is minor stuff to focus on, but really, working on Survival 2 and lore for 5 years kind of does that to me. :P


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PostPosted: July 1st, 2013, 11:12 pm 
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Mr. Oci is just Ico backwards. :p It was to keep his identity a secret, since he has a publically-good company.

The serum was what caused all the genetic mutations and such. That was the idea, at least.

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PostPosted: July 1st, 2013, 11:20 pm 
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Oh, wow. I probably might have figured the Oci = Ico thing eventually, but it didn't even occur to me. :)

On the 'publicly good company' I'm glad we are on the same page because in the Survival lore, half of the things Talvarius Ico gets away with is due to nobody (not even employees of Ico) would ever expect them of doing anything like zombies.

By the way, I will be releasing background info and lore outside of the S2 release. Sometime soon, perhaps. If you decide to bring back the Wiki, I will organize a lot of it there, but if not then in this forum would be fine.


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PostPosted: July 24th, 2018, 8:43 pm 
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I always thought it was hilarious that you learn a new ability from a table. Like in a unintentionally hilarious way.

It's too bad this never came out, I was hyped to play it.

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