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 Forum: Video Games   Topic: How would you change Pokemon?

Posted: January 26th, 2010, 10:53 am 

Replies: 22
Views: 3828


Pretty much an expansion of what thutmose is saying. When you have an egg, the following are put into play: -1 IV is inhereted from the father -1 IV is inhereted from the mother -1 IV is randomly selected b/w the 2 again to be inhereted -The nature is randomized, unless the mother is holding a Evers...

 Forum: Video Games   Topic: How would you change Pokemon?

Posted: January 26th, 2010, 2:17 am 

Replies: 22
Views: 3828


@draygone - i seriously wish the GTS could do a 'queue' for arranging a random battle with someone else who was queued for one. why they didnt do that is beyond me... =/ @thut - i'm currently doing this. going through the game to elite 4 round 1 took me 40hrs, since then i've been breeding. up to 18...

 Forum: Video Games   Topic: How would you change Pokemon?

Posted: January 25th, 2010, 9:42 pm 

Replies: 22
Views: 3828


go beat the battle frontier in platinum. i kid you not it is insane there. and they have an endless supply of 2v2's there. plus an option to have your partner be an actual player. or an npc. and your team can be a registered one from the WFC. or your own. serious. the standard battles are boring sur...

 Forum: Video Games   Topic: How would you change Pokemon?

Posted: January 25th, 2010, 6:16 pm 

Replies: 22
Views: 3828


no, i dont. there are tons of strategies and combos you can pull off if you do competitive battling. sure, npc wise its slow. go do battle tower. and i didnt say anyone did say that. but if you have PP aiming is a big factor. lets create a scenario. Someone sandattacks me like crazy. Oh dang, now th...

 Forum: Video Games   Topic: How would you change Pokemon?

Posted: January 25th, 2010, 5:46 pm 

Replies: 22
Views: 3828


1) Yay to the MMO idea. I think that'd be great. Though what about these legendaries and event pokemon? use instances? that'd work i guess. 2) nay to action battles. turn based is a huge staple. there needs to be some factor that limits how many moves can be performed (in the traditional sense, its ...

 Forum: Front Page   Topic: RPGMM Digest Issue 3 is out!

Posted: July 28th, 2009, 1:46 am 

Replies: 10
Views: 2277


Thanks Ixzion, for wanting to do an interview with us!

And thank you everyone for showing interest and commenting this project. It definately helps to see that people are curious and interested in it :)

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: Final Fantasy Starter Pack for RPGM2

Posted: July 19th, 2009, 12:51 am 

Replies: 34
Views: 5671


so, rpgm2's limits have pushed the idea of vfx hp/mp/names...

Would anyone mind just having HP constantly shown on screen (slightly crammed, cuz Text Boxes do that), and having MP appear only in the spell windows?

 Forum: Millhouse Productions   Topic: Finally... *56kb warning...*

Posted: April 13th, 2007, 2:24 am 

Replies: 5
Views: 1639


i have no idea how a wiki works...

 Forum: Millhouse Productions   Topic: Finally... *56kb warning...*

Posted: April 12th, 2007, 9:52 pm 

Replies: 5
Views: 1639


oops...

thanks for pointing that out.

 Forum: Millhouse Productions   Topic: Finally... *56kb warning...*

Posted: April 12th, 2007, 12:36 pm 

Replies: 5
Views: 1639


Maybe some of you knew of my newest RPGM2 game; Legacy, Sky Frontier. Maybe you even played the demo, I dunno. If you did, forget everything you saw/played; cuz it's dang near a completely different game. After *finally* getting a Analog adapter so I can take my own screens/vids (I still need to fin...

 Forum: Millhouse Productions   Topic: Introduction

Posted: April 5th, 2007, 1:55 am 

Replies: 10
Views: 2466


most forums dont do that. oh well :\

 Forum: Millhouse Productions   Topic: Introduction

Posted: April 1st, 2007, 10:26 pm 

Replies: 10
Views: 2466


in light of recent events, i quit. I had the longest day at work; everything i did, my boss found wrong, and the only thing keeping me sane was the big announcement. I can take a joke, but with today's crap i went through, plus this, i'm too pissed off to think things through. bye. edit: I over reac...

 Forum: Front Page   Topic: Big announcement hitting the RM community in days!

Posted: March 31st, 2007, 2:15 am 

Replies: 92
Views: 14043


its almost clear that from that rippled screen that it'll be 3D.

You can make out a destinct person shape, a sun (evening?), hills, and maybe some mountains to the right of the person figure.

 Forum: Millhouse Productions   Topic: Introduction

Posted: March 25th, 2007, 1:38 am 

Replies: 10
Views: 2466


its taking awhile, i know.

i just moved (not finished, even, yet).

sorry. i'll get back to this

 Forum: Millhouse Productions   Topic: Introduction

Posted: March 4th, 2007, 11:34 am 

Replies: 10
Views: 2466


Wow....

I coulda sworn you guys knew about it...
I'll go put up Demo 1 (which was released a while back, at the pavilion) in the submissions forum.

(btw, that isn't the announcement)

edit: never mind, I did get it sent in. It even won Most Promising Demo for RPGM2.

Legacy Sky Frontier.

 Forum: Millhouse Productions   Topic: Introduction

Posted: March 4th, 2007, 2:01 am 

Replies: 10
Views: 2466


What if the announcement was my quitting game making? (course, I wouldn't have requested this forum in the first place...)


Nah, the announcement is pretty good, though, I have to ask, how many of you know of my current project for RPGM2?

 Forum: Front Page   Topic: RPGMM's Sequelpalooza Contest is go! 5 HOURS LEFT!

Posted: March 1st, 2007, 12:29 pm 

Replies: 52
Views: 13413


Isn't there spose to be another game for the RPGM2 option?

The only one's I've played through are both RPGM2, and second to last fantasy... Then again, there's time to play through em and see.

*shrug*

 Forum: Millhouse Productions   Topic: Introduction

 Post subject: Introduction
Posted: March 1st, 2007, 11:39 am 

Replies: 10
Views: 2466


Hokay, here's whats up:

My new forum! Yayz!

Aside from that, there'll be a pretty big announcement fairly soon.

 Forum: Requesting Center   Topic: Dev. Forum request

 Post subject: Dev. Forum request
Posted: February 28th, 2007, 7:15 pm 

Replies: 2
Views: 766


Forum Name: Millhouse Productions.
Forum Description: Projects made by Doyleman
Developers (mods of the forum): Doyleman

I'd go for a Plus! one, but I don't know what I'd do with it, so a basic one'll do, if I get it.

Thanks;

doyle

 Forum: RPG Maker Series Dev. and Help (RMDH)   Topic: RPGMAKER 3 stats

Posted: February 16th, 2007, 1:35 pm 

Replies: 4
Views: 953


why'd you make 2 of the same topics?

RPGM3 is... weird like that. I say just make them strong, but make the characters have a bit more HP. Problem kinda solved.
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