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Preview Questions
Review Questions
Preview Answers
- Who previews games? How do you preview games?
- First of all, ONLY RPG Maker Magazine staff previews games. Do not ask
for someone not on RPGMM staff to do an official RPGMM preview for your
game except an RPG Maker Pavilion staffer.
Usually starting with a new, unreleased-to-the-public demo submitted to
an official RPGMM previewer, previews are meant to showcase the said
games pros and cons (with the intention of allowing the developer to
address those concerns) and allow readers to get inside the head of
other community developers.
A RPG Maker Magazine preview is broken into 3 distinct parts:
Overview The overview can be brief or lengthy, but it mainly deals
with a general look of the overall content and materials.
Developer Interview One half of the big meat of a preview, the
developer interview is where our previewers pick apart the brain of
the developer and try to get information and answers about various
parts of the game being developed. It also introduces the developer
to the public.
Previewer Impressions The other big half of a preview, the
previewer impressions are where the previewer weighs in with his
or her opinion on the game in question at this point in time. The
opinion may point out some errors, but its main purpose is to
evaluate the potential of the game. The impression should not be
taken as a barometer of the games final presentation. Please look at
reviews for concrete opinions.
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Review Answers
- Why are the backgrounds in some games red, and in others, blue?
- By RPGMM's reviewing standards, red means a review for full games, and blue
means previews of demos. You may see blue for interviews with developers, as well.
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- Who reviews games? How do you review games?
- Wow, I didn't see THAT one coming....
First of all, ONLY RPG Maker Magazine staff reviews games. Do not ask
for someone not on RPGMM staff to do an official RPGMM review for your
game except an RPG Maker Pavilion staffer.
Secondly, we go by a 100% scale, which is divided into 4 categories.
Each category's maximum potential is 25%. Easy. Now for an in-depth look.
- Presentation
It's the representation of all the eye candy of the piece. Do the visuals,
sound and other effects really make your game stand out?
- Features
This section represents the extras the really make your game stand out.
Do you have mini-games, CBSs (Custom Battle System) or a nifty gameplay
system? Here's where all of that comes into account.
- Debugging
This can be the easiest category to rack up points or the fastest way
to lose them. Make sure you proofread for grammatical errors, fix looping
event chains and making your product as professional as can be.
- Fun
Nothing else in the world matters in the reviewing process as much as
fun. If someone doesn't have fun playing your game, it really doesn't matter
what you make.
Click here
to see an actual review.
After reviewing, we then take those scores and round them up to the
nearest quarter of a point.
For example, if a game gets a percentage (%) that ends in:
1-3 = .25
4-6 = .5
7-9 = .75
If Magic Fantasy X receives a 93%, the overall score is 9.25.
If Magic Fantasy X-2 receives a 94%, the overall score is 9.5.
If Magic Fantasy X-3 receives a 99%, the overall score is 9.75.
Review Scoring System
25-23% - Excellent
22-20 Great
19-17 Good
16-13 Lacking
12-9 Poor
8-5 Bad
4-0 - Abysmal
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- What's an RPGMM Award?
- Depending on how well your game performs, it will get what we call
RPGMM Awards. The color of your award is based on this scale:
10.0 - 9.5: RPGMM Gold Award
9.25 - 8.75: RPGMM Silver Award
8.5 - 8.0%: RPGMM Bronze Award
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