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Review: Wait In Line
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By: Ixzion | Published: May 7, 2008 22:00 pm | RPG Maker
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You are Agent Mitchell Conners of United States Special Operations Command, who's on mission is to uncover an underground narcotics ring who recent reports have disclosed that they have been working on a hallucinogenic stimulant called "Wait in Line" that is 20x more addictive than heroin. You have to help Agent Conners through over a dozen levels of intricate booby traps and enemy gunfire, all while rescuing the only witness to a confirmed drug transaction, the demure, sexy Eliza Felon. Throw in a couple of wacky sidekicks and you have the best and most action-packed RPG Maker game of all time.

Unfortunately, the game we're talking about involves waiting in line. That's it. There are different levels in it, but it's basically waiting in line.

This game has graphics. There is some effort show in the way of different designs for the levels. There is some variation, but each level is one screen.No music, little variation, no nothing. You are really waiting in a line.

There are none.There are simply no features.

This is perfect. What's there works perfectly. No errors.It's perfect. That's it.

I can say nothing.This game is about as much fun as waiting in a real line. Actually, a real line is more fun because people are talking, you can look at the different personalities. However, this is just a static line, nothing happens, and you're just sitting there bored out of your mind. I really respect DOOR: THE GAME much more now.

The title of the game is what you get. It's very straight-forward, and you really can't mess with that. I "played" through 3 levels and I wanted to roll over and puke. Have fun.

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